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Artist: Bao T. Nguyen 
Info from Nguyen: ”It was a personal project for Rockstar’s video game, Max Payne. I wanted to give the tone of the video game in a simple visual way. So I took elements in the game’s story such as bullets, pills and whiskey and incorporate them in the sequence. One of the technical problems i had was learning Realflow for the first time to create the fluid. The software I used was were C4D, RF and Photoshop.”
Zoom Info
Artist: Bao T. Nguyen 
Info from Nguyen: ”It was a personal project for Rockstar’s video game, Max Payne. I wanted to give the tone of the video game in a simple visual way. So I took elements in the game’s story such as bullets, pills and whiskey and incorporate them in the sequence. One of the technical problems i had was learning Realflow for the first time to create the fluid. The software I used was were C4D, RF and Photoshop.”
Zoom Info
Artist: Bao T. Nguyen 
Info from Nguyen: ”It was a personal project for Rockstar’s video game, Max Payne. I wanted to give the tone of the video game in a simple visual way. So I took elements in the game’s story such as bullets, pills and whiskey and incorporate them in the sequence. One of the technical problems i had was learning Realflow for the first time to create the fluid. The software I used was were C4D, RF and Photoshop.”
Zoom Info
Artist: Bao T. Nguyen 
Info from Nguyen: ”It was a personal project for Rockstar’s video game, Max Payne. I wanted to give the tone of the video game in a simple visual way. So I took elements in the game’s story such as bullets, pills and whiskey and incorporate them in the sequence. One of the technical problems i had was learning Realflow for the first time to create the fluid. The software I used was were C4D, RF and Photoshop.”
Zoom Info

Artist: Bao T. Nguyen 

Info from Nguyen: ”It was a personal project for Rockstar’s video game, Max Payne. I wanted to give the tone of the video game in a simple visual way. So I took elements in the game’s story such as bullets, pills and whiskey and incorporate them in the sequence. One of the technical problems i had was learning Realflow for the first time to create the fluid. The software I used was were C4D, RF and Photoshop.”

    • #Bao T. Nguyen
    • #pitch
    • #styleframes
    • #Max Payne
  • 5 months ago
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